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The latest GeForce news and reviews from around the web. Sega Response To Gearbox Claims re Alien: Colonial Marines. Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. I get strange lines and purple graphics now when in 3d Vision.

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I played five hours of Colonial Marines and that makes me qualified to write a guide for new players

Each round on Colonial Marines goes through a few different phases. I will explain what each phase is, and how to survive it.

Phase 1: Preparation and Planning

You and your fellow marines wake up from hyper sleep. Pay attention to your squad color, and follow the lines on the floor. It is important that you buy fifty granola bars from the vending machine and inhale them as fast as you can. This is also where you can buy a packet of Lucky Strikes, very important.
You will then make your way to the equipment room. Grab a uniform, a rifle, some gear, some accessories for your rifle. Don't sweat that part too much, you'll likely die before you use any of it, and probably drop your rifle before even firing it.
Then it's on to the briefing. You sit on chairs. At some point one of your fellow marine will ask you why they woke us up out of cryo, and what's happening. At this point it is customary to answer that some idiot colonist probably forgot how to use their comm system and that it's going to be a cakewalk.
Some Lieutenant is going to speak then, and give the following orders:
  • Alpha Squad will go to such and such place and secure it
  • Bravo Squad will set up communications at the Landing Zone (LZ for short), and then fortify and hold it.
  • Charlie and Delta Squad will sweep the colony looking for survivors.
Don't worry about that too much, just follow your squad lead. Then it's time to get on the Dropship!
How to survive Phase 1: don't break Marine Law

Phase 2: Arriving at the colony

So you just landed on the planet, and depending on if you're part of Bravo Squad or not, you're either going to stay at the LZ and guard it, or venture into the unknown with your squad.
If you're in Bravo Squad, do not go beyond the barricades under any circumstances. Just sit there, and shoot anything that's got more than two legs.
IF you're not in Bravo Squad, stay close to your friends. Always stay in visual contact with them. If you don't see them, they don't see you, and if they don't see you they don't know you've just been dragged into a dark corridor by an Alien. If they don't know, they can't come and save you.
Avoid shooting your friends. This is more important than actually shooting the enemy.
Also keep in mind, Xenos don't like frag grenades. If you managed to nab a few back on the ship, use them before you die and they remain unused in your inventory for the rest of the game. Don't kill your friends or yourself though!
How to survive phase 2: In my experience the best way is to get injured early and be sent back to the Alamo. Otherwise just stick with your friends, and don't get nabbed by Xenos

Phase 3: The offensive is breaking down.

At this point you probably haven't reached whatever objective you were assigned, your squad is not progressing anymore, and you're struggling to not get overrun by Xenos, let alone move forward.
How to survive phase 3: Again, in my experience the best way is to get injured early and be sent back to the Alamo. If that's not an option, just hold fast, remember Xenos don't like grenades in chokepoints, and be ready to fall back before you get overrun

Phase 4: Full retreat

Most people are dead, it's becoming clear the Xenos are too numerous, command orders everyone to make it back to the LZ. If you're Bravo Squad, good news, you're already at the LZ. Just hold fast, and don't kill your retreating friends.
How to survive phase 4: Another perfect time to get injured, and sent back to the Alamo. Otherwise, try not to get cut off from your friends during the retreat, try not to get overrun on the LZ, try to get in on the Dropships as they take people up

Phase 5: The Aliens hijack a shuttle

Irremediably, once everyone has been evacuated and the LZ is overrun, someone, for some reason, will send one last dropship down, to pick up something or someone. Irremediably, this dropship will get overrun, captured, and the Queen will use it to ram the ship. It's now a battle on the ship, for survival.
How to survive phase 5: Getting injured and evacuated will not work here, the aliens are on the ship anyway, and medbay isn't any safer than the rest. Don't be in the (randomly selected) room when the dropship crashes in it. Besides that, just fight for your life, stay with your fellow marines, and don't get eaten

Phase 6: The ship is lost

The self destruct has been armed, and the evacuation order has been given. Make your way to the evac pods, stay and fight, or maybe jump on a transport that's going back planet side. It's fucked up there.
How to survive phase 6: Don't get eaten
Don't hesitate if you have any questions fellow marines.
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/r/LV426: for fans of the Alien franchise

A subreddit dedicated to the *Alien* franchise. For fans of James Cameron's 1986 sci-fi classic *Aliens*, or anything else related to the *Alien* franchise (including the *Predator* series, *Prometheus* and *Alien:Covenant*) created by Ridley Scott, Dan O'Bannon, H. R. Giger, etc.

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