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PCPartPicker part list / Price breakdown by merchant
Type Item Price
CPU AMD - Ryzen 5 1600 3.2GHz 6-Core Processor $239.99 @ PC-Canada
Motherboard MSI - B350 PC MATE ATX AM4 Motherboard $111.99 @ PC-Canada
Memory ADATA - XPG Z1 16GB (2 x 8GB) DDR4-2400 Memory $162.99 @ PC-Canada
Storage Kingston - A400 120GB 2.5" Solid State Drive $54.99 @ Memory Express
Storage Western Digital - Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive $49.99 @ Amazon Canada
Video Card EVGA - GeForce GTX 1060 6GB 6GB SC GAMING Video Card $414.99 @ Memory Express
Case Deepcool - TESSERACT BF ATX Mid Tower Case $39.99 @ Newegg Canada
Power Supply Rosewill - 500W 80+ Bronze Certified Semi-Modular ATX Power Supply $59.99 @ Newegg Canada
Prices include shipping, taxes, rebates, and discounts
Total $1134.92
Generated by PCPartPicker 2018-02-02 17:13 EST-0500
Provide any additional details you wish below. This will be my first PC build. I don't know much at all about computers but I just want to make sure these parts are suitable for running multiple programs like After Effects and Premiere Pro at the same time. Thanks in advance!
submitted by ryguy1050 to buildapc

[TF2] Error: Engine hunk overflow!

I'm trying to convert a GMOD map to tf2. After retexturing and adding spawn points, I compiled and tried to run and got an engine hunk overflow error.
Here is my compile window:
** Executing... ** Command: "E:\Games\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "E:\Games\steamapps\common\Team Fortress 2\tf" "C:\Users\RedPixelFlame\Desktop\Attack on Titan Trost Map\maps\aot_trost_v3_d.vmf"
Valve Software - vbsp.exe (Jun 14 2017) 8 threads materialPath: E:\Games\steamapps\common\Team Fortress 2\tf\materials Loading C:\Users\RedPixelFlame\Desktop\Attack on Titan Trost Map\maps\aot_trost_v3_d.vmf Patching WVT material: maps/aot_trost_v3_d/cp_sunshine/nature/blendrocktograss001_wvt_patch Patching WVT material: maps/aot_trost_v3_d/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity func_breakable (-1565.97 983.38 200.65) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_07.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_07.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. Degenerate Triangle (-32.00, 11600.50, 302.00), (-13.72, 11619.25, 302.00), (-13.72, 11619.25, 302.00) Degenerate Triangle (-13.72, 11619.25, 302.00), (-32.00, 11638.00, 302.00), (-13.72, 11619.25, 302.00) Degenerate Triangle (-23.00, 11756.49, 178.00), (-23.00, 11756.49, 178.00), (-21.50, 11756.95, 178.00) Degenerate Triangle (-23.00, 11756.50, 178.00), (-23.00, 11756.50, 178.00), (-21.50, 11756.62, 178.00) Degenerate Triangle (-23.00, 11756.50, 178.00), (-23.00, 11756.50, 178.00), (-24.50, 11756.64, 178.00) Degenerate Triangle (-23.00, 11756.49, 178.00), (-23.00, 11756.49, 178.00), (-24.50, 11756.63, 178.00) done (1) (4040640 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass! .10 Compacting texture/material tables... Reduced 934 texinfos to 328 Reduced 45 texdatas to 40 (1258 bytes to 973) Writing C:\Users\RedPixelFlame\Desktop\Attack on Titan Trost Map\maps\aot_trost_v3_d.bsp Wrote ZIP buffer, estimated size 176541, actual size 175389 2 seconds elapsed
** Executing... ** Command: "E:\Games\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "E:\Games\steamapps\common\Team Fortress 2\tf" "C:\Users\RedPixelFlame\Desktop\Attack on Titan Trost Map\maps\aot_trost_v3_d"
Valve Software - vvis.exe (Jun 14 2017) 8 threads reading c:\users\redpixelflame\desktop\attack on titan trost map\maps\aot_trost_v3_d.bsp reading c:\users\redpixelflame\desktop\attack on titan trost map\maps\aot_trost_v3_d.prt LoadPortals: couldn't read c:\users\redpixelflame\desktop\attack on titan trost map\maps\aot_trost_v3_d.prt
** Executing... ** Command: "E:\Games\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "E:\Games\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\RedPixelFlame\Desktop\Attack on Titan Trost Map\maps\aot_trost_v3_d"
Valve Software - vrad.exe SSE (Jun 14 2017)
 Valve Radiosity Simulator 
8 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\redpixelflame\desktop\attack on titan trost map\maps\aot_trost_v3_d.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (1.22 seconds) 22877 faces 6 degenerate faces 50390816 square feet [7256277504.00 square inches] 128 Displacements 7355530 Square Feet [1059196352.00 Square Inches] sun extent from map=0.000000 37 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (59) Build Patch/Sample Hash Table(s).....Done<0.5819 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 105/1024 5040/49152 (10.3%) brushes 824/8192 9888/98304 (10.1%) brushsides 6714/65536 53712/524288 (10.2%) planes 8342/65536 166840/1310720 (12.7%) vertexes 30478/65536 365736/786432 (46.5%) nodes 11332/65536 362624/2097152 (17.3%) texinfos 328/12288 23616/884736 ( 2.7%) texdata 40/2048 1280/65536 ( 2.0%) dispinfos 128/0 22528/0 ( 0.0%) disp_verts 19088/0 381760/0 ( 0.0%) disp_tris 32704/0 65408/0 ( 0.0%) disp_lmsamples 1029994/0 1029994/0 ( 0.0%) faces 22877/65536 1281112/3670016 (34.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3687/65536 206472/3670016 ( 5.6%) leaves 11438/65536 366016/2097152 (17.5%) leaffaces 25865/65536 51730/131072 (39.5%) leafbrushes 5161/65536 10322/131072 ( 7.9%) areas 2/256 16/2048 ( 0.8%) surfedges 116962/512000 467848/2048000 (22.8%) edges 60732/256000 242928/1024000 (23.7%) LDR worldlights 37/8192 3256/720896 ( 0.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 1237/32768 12370/327680 ( 3.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16746/65536 33492/131072 (25.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 56839900/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 66079/393216 (16.8%) LDR ambient table 11438/65536 45752/262144 (17.5%) HDR ambient table 11438/65536 45752/262144 (17.5%) LDR leaf ambient 58086/65536 1626408/1835008 (88.6%) VERY FULL! HDR leaf ambient 11438/65536 320264/1835008 (17.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 175389/0 ( 0.0%) physics [variable] 4040640/4194304 (96.3%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 56084 Writing c:\users\redpixelflame\desktop\attack on titan trost map\maps\aot_trost_v3_d.bsp 1 minute, 53 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\RedPixelFlame\Desktop\Attack on Titan Trost Map\maps\aot_trost_v3_d.bsp" "E:\Games\steamapps\common\Team Fortress 2\tf\maps\aot_trost_v3_d.bsp"
submitted by RedPixelFlame to hammer

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