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My thoughts on DB/SD over the years and where I think it went wrong (really long post)

The Engine
I think this was the first big mistake and it happened at the very start, deciding to go with an unfamiliar and problematic engine. SD have used IDTech for years, they knew it well and already had the tools to hand for it. Now I guess we can maybe blame Bethesda/Zenimax for this as its possible SD wanted to use idtech but just weren't allowed, however it seems they didn't fully realise the problems that would be faced with UE3 and its limitations. We've been told time and again that it will take a lot of work to fix seemingly simple issues such as the EV, player collision, explosive problems, memory limitations, character limits etc. and it’s also been used as a reason why many things just can’t happen like having access to all mercs instead of only 3. This also means that we can’t have 1 merc limits, which I feel balance wise is a big issue. Mercs are balanced as an individual but fail to take into account merc stacking. Sure 1 Nader, Javelin or Rhino is ok, but 2 or 3 are just unfun to play against
No All Mercs Pack
This is something I and others asked for at the very beginning when more mercs were being released, an All Mercs Pack. Not only did it negate a lot of the perceived grind, but also gave people a vested interest to stick around and feel like they’re getting the full game for a fair price. We eventually got it years later but quite possibly too late, especially since the previous packs were quite expensive and even the most costly pack still didn’t give you all of the mercs which left a sour taste in people’s mouths.
No Community Servers
Again a request at the very beginning, DB reared its head at a time when games were still using a server browser and communities/clans had their own servers. These gave players a place to gather regularly, get to know more people and start fostering new communities and clans. As an oldskool gamer a lot of my favourite games over the years are combined with favourite servers I used to play on, Jolt/XS4ALL in Q3, rtcwonline servers, OCB and TAW ETQW servers etc etc. A server list full of generic names, to me, drove a community disconnect and people were just floating from server to server, there was no real place to meet with like-minded folks on a regular basis and form that friendship and comradery. A lot of the time a game can keep me coming back for the players on my favourite server alone.
Bland and Limited Cosmetics, Behind a Paywall and All or Nothing
To repeat the broken record, this was mentioned to SD at the very start, the cosmetics weren’t anything special. Most f2p games (that aren’t p2w) base their monetisation on their cosmetics, basing loadout cosmetics purely on different colours was pretty uninspiring and didn’t garner much drive to either grind to unlock or spend the time crafting, or even spend money on cases for them. For years I requested unique new mesh cosmetics, something that stands out beyond a re-colour and would get people in a frenzy to try and obtain, similar to the Founders cards. I’ve had one cobalt from a case over my time and really it’s nothing special, it’s blue. Eventually SD come out with unique Obsidian skins, and do we need to earn them? No, they’re stuck behind a rather expensive paywall and give no real ‘play to earn’ drive. I feel SD severely lost track of what makes players want to earn cosmetic items, and what would drive them to play more to earn them or even pay to get quickly. I feel RADs should have been there from the beginning to help with this and further breaking down new mesh in-game unlocks via head, torso, legs, accessories etc would have driven players to play and grind more.
Loadouts locked to skins
As soon as loadouts and skins were added to the game pretty much everyone said the same thing, “Don’t lock loadouts to cosmetics”. I feel SD have no excuse for this, from loadout cards very inception it was unanimous that it was a bad idea to lock them, again, in a f2p game who wants to sell cosmetics. That cobalt card I got from my case? I don’t use it as the loadout is crap. My Founders cards? Rarely used because of the loadouts. It felt like SD were actively designing the game to go against the very monetization method they were hoping to use, game design and cosmetics are enemies in DB. We got a whiff of loadout separation when they said Aimee Obsidian only had one loadout due to changes coming, well that never happened I’m not holding my breath that it will.
Making All Weapons Viable = Shitguns
This leads on from locked loadouts and poor engine choice. Due to constraints of 3 mercs in your roster and loadouts tied to skins, SD has deemed that all weapons had to viable at all times, so this means shotguns need to be useful at any range. If someone brings 3 mercs all with shotguns to the match then shotgun users apparently shouldn’t feel at a disadvantage when there’s any sort of range involved, therefore shotguns need to deal damage at an unreasonable distance, cue many pissed off players get 2-shot from mid range by a shotgun. To me shotguns should be the close range destroyers that they are but have the spread they deserve at range, and certainly be punished for repeated jump mashing shotgun spamming. As someone said in another thread, all things don’t need to be equal, and for the sake of the game and the overall experience they shouldn’t be.
Abilities, Cooldowns, Stacking, oh my
I feel the way abilities and cooldowns are handled could be a lot better, especially when it comes to deployables and same merc stacks. A lot of complaints I see pertain to slowing down of the game and turning a run and gun shooter into a static camp fest. Aura station with Turtle shield or two and a Rhino behind it isn’t fun to go against when you’re on attack, and with the way cooldowns begin straight away they can easily be deployed as soon as they’re destroyed. I feel cooldowns only kicking in after the deployable has been destroyed would force people to care for them more, think about their placements more and encourage more moving (picking it up and moving it is more efficient than waiting for a new one to spawn). Abilities would then have more weight behind their decision and drive more focus on the shooting than the abilities themselves.
Scrapping Things and Starting Again
There are things that just flatout didn’t work, but SD felt the need to push on tweaking, hoping more adjustments worked then getting to a point where it felt it probably just wasn’t going to get any better and sticking with it rather than starting again. Dare I mention the devil but I applaud Blizzard for just flatout re-doing heroes from scratch when their abilities just weren’t working in the game, for the greater good its best to accept when something is a lost cause and lose it, learn from it and do better. Wasting time and resources polishing a turd still leaves you with a turd, even if it is slightly less shitty. They pushed ahead with things that shouldn’t have happened, sometimes even under inadvertent false pretenses. Quite often we’d ask for something to be tried differently, we’d get the remark “well we’ll try it our way first and if it doesn’t work then we’ll change it”, very rarely did they change and they pushed ahead with their own decision.
Lack of communication and going dark when controversial announcements happen
As the years have went on SD have become less communicative with their community, sure they have videos and Q&A, but it’s a disconnect with no real interaction. They post on reddit occasionally but its buried in downvotes or in deep in comment chains, all we get are announcement posts and the forums somewhat forgotten about. As a mod on discord the biggest personal gripe I have is when they drop a major (and usually controversial) announcement then just disappear leaving us to deal with the fall out. The announcement of ranked and CMM removal happened at the end of the day at the end of the week at a time where they were all out of the office, and of course the discord was ablaze with discontent. This isn’t the first time it has happened and going full on dark mode after such announcement is nigh on infuriating.
Lack of Accountability
This may annoy a dev two but what pissed me off the most were PTS being allowed to be the scapegoat for a lot of bad decisions, design choices or bugs making it into a release. People joke or even seriously accuse PTS of being full of ‘yes men’ and content creators when nothing could be further from the truth. Obviously NDA means specifics can’t be mentioned, but in general there were a lot of heated discussions and genuinely angry rants regarding direction and choices, these went on for hours and even days, at times there were serious head smashing against the table discussions and having to take a break from DB and Discord. As adeto said, the PTS feedback pretty much went in sentiment with the community before and after things were released, after the shit hit the fan the usual shouts of “fucking useless PTS” were thrown around and each time SD just sat by quietly and let PTS take the fall for it. It took a pissed off rant from myself for something to be eventually said, but of course once again it was a quick discord line of text or a buried reddit comment. We even asked once for a disclaimer saying “PTS did not endorse this” as we just didn’t want our names on it and knew fine well we’d get the blame for it, but course that didn’t happen and the community blamed PTS. I really like the SD guys in general but I lost some respect for them for the way these things were handled, or weren’t handled at all.
Too Much Cloak and Dagger
SD keep too many things close to their chest, things that have the potential to swing either way as either well received or universally hated, then they let the community know about it when its far too late to gauge community sentiment. SD need to be open about changes and choices way earlier than they are and start gearing towards community sentiment rather than internal paths, because quite clearly its not working. At this moment and time DB has a small but loyal following, those that are still here are obviously passionate about the game regardless of how its turning out, and I feel SD should be rewarding this following with openness and inclusion of DB’s path so we can hopefully help steer the numbers back up the way. The game is edging ever closer to triple digit 24hr peak, so at this point there’s nothing to lose and everything to gain from it.
My final thoughts on DB and its future
With 1.0 on the horizon and rentable servers coming, I personally feel that it’s too little too late. Everything I’ve said above that’s built up over the years is too much to come back from and the damage is done. My personal sentiment is that Exedore was the wrong man for the job, I said it at the very beginning and my opinion hasn’t wavered after all these years of seeing how DB has been shaped. This isn’t a personal attack on him, I’m sure he’s a lovely guy, but I don’t think his leadership and direction was the was best for DB. It will take some major overhauls to ‘make DB great again’, but since I doubt the current SD mentality will change then I doubt it will happen. I enjoy the game still after all these years (been playing since 2012) and I hope community servers will keep it alive for a while yet, but I don’t see it springing to life and pulling in a significant audience any time soon. I would absolutely love to be wrong, and I’d love 1.0 and future changes to ramp up the playerbase, so I’ll stick around, just in case…
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