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MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from the download page.

MAMETesters Bugs Fixed

  • 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
  • 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
  • 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
  • 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
  • 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
  • 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
  • 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
  • 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
  • 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
  • 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
  • 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)

New working machines

  • Big Buck Hunter (v1.00.14) [coolmod]
  • Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
  • Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
  • Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
  • Jurassic Park (Tiger handheld) [hap, Sean Riddle]
  • Spider-Man (Tiger handheld) [hap, Sean Riddle]
  • The Addams Family (Tiger handheld) [hap, Sean Riddle]
  • The Flash (Tiger handheld) [hap, Sean Riddle]
  • Warai no Hana Tenshi [yukaritamura]
  • X-Men - Project X (Tiger handheld) [hap, Sean Riddle]

New working clones

  • Acorn Electron (64K Master RAM Board) [Nigel Barnes]
  • Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
  • Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
  • Dragon 64 (HD6309E CPU) [David Ladd]
  • Ghox (joystick, older) [caius]
  • Irion [Robbbert, mcp]
  • Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
  • Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
  • Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
  • Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
  • Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
  • Super Cobra (bootleg, set 2) [Belike]
  • Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
  • The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
  • TI-73 Explorer (bootleg) [Julian Lachniet, critor]

Machines promoted to working

  • Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
  • Mephisto Amsterdam [Sandro Ronco]
  • Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]

Clones promoted to working

  • Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
  • Mephisto Dallas [Sandro Ronco]
  • Mephisto Dallas 16 Bit [Sandro Ronco]
  • Mephisto Dallas 32 Bit [Sandro Ronco]
  • Mephisto Roma [Sandro Ronco]
  • Mephisto Roma 32 Bit [Sandro Ronco]
  • Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
  • War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
  • War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]

New machines marked as NOT_WORKING

  • Badlands (Konami, set 1) [Angelo Salese]
  • Casio CZ-101 [Dirk Best]
  • Casio HT-6000 [Dirk Best]
  • CIT-101 [Doug Crawford]
  • Diablo HyType II Series 1300 CPU [Edström]
  • e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
  • e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
  • e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
  • EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
  • Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
  • Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
  • Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
  • Lucky Draw (Pinball) [PinMAME]
  • Milton Bradley Electronic Milton [Sean Riddle]
  • MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
  • Photo Play 2004 [Asure, The Dumping Union]
  • Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
  • Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
  • TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]

New clones marked as NOT_WORKING

  • Arbiter Discmonitor A-01 [Nigel Barnes]
  • Badlands (Konami, set 2) [Angelo Salese]
  • ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
  • Daytona USA (GTX 2004 Edition) [anonymous]
  • Earthshaker (Prototype) (PA-4) [PinMAME]
  • Game King (EZ Pay, v4.0) [unknown]
  • Strange Science (Rev C) [Gerald (COY), The Dumping Union]
  • Super Seven [caius, The Dumping Union]
  • TI-83 Plus (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
  • TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
  • TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
  • TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
  • TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
  • TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus Orion (bootleg) [Julian Lachniet]
  • TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
  • TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]

New working software list additions

  • archimedes: 3D Construction Kit [Nigel Barnes]
  • camplynx_flop: BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00, CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman, Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1, Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20, WordStar v3.00 [Nigel Barnes]
  • ibm5150:
    • Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07), Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
    • DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
    • Bodyworks - An Adventure in Anatomy [Dan Tootill]
    • Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing]
  • ibm5170:
    • Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
    • Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
    • AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
    • Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
  • megadriv: LEGO Batman (Rus) [VedsaGolfer]
  • snread: A Ghost in the House, The Third Circle [David Viens]
  • snspell: Les Mots Difficiles (Module No. 2) [David Viens]
  • x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]

New NOT_WORKING software list additions

  • 3do_m2: Shooter 2D [incog]
  • dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @[email protected] (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' [email protected]" (USA), Disney's Donald Duck "[email protected] [email protected]"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
  • ibm5170: Alien Legacy (v1.00) [Justin Kerk]
  • interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
  • leapster:
    • Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
    • 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
  • poly_flop: Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
  • vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]

Translations added or modified

  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • French [noxx09]
  • Portuguese (Brazil) [Wellington Uemura]
  • Spanish [A. Viloria]

Source Changes

  • fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
  • tms9927: Configure using character clock rather than dot clock. [AJR]
  • pit8253: Converted counters to subdevices. [AJR]
  • sega_315_5195: Internalized communication latches – sound now works in fpointbla. [AJR]
  • sol20: Added RS-232 port. [AJR]
  • mcb216, cb308: Replaced UART with TMS5501. [AJR]
  • hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
  • vt100_kbd: Rewrote as UART-based serial device. [AJR]
  • vt100: Restored bottom lines of screen. [AJR]
  • vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
  • debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
  • ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
  • trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
  • d9final: Added NVRAM. [AJR]
  • qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
  • ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
  • unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
  • Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]
  • artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
  • Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
  • rainbow: Corrected bit rate generator clocks and types. [AJR]
  • g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
  • scn2674: Added preliminary support for SCN2672 variant. [AJR]
  • vgmplay: Disable POKEY and QSound devices if not required. [AJR]
  • Include option and file names in fatal error message for failure to load media image. [AJR]
  • model2.cpp updates: [Angelo Salese]
    • Added custom debugger commands to dump geometrizer disassembly and triangle list.
    • Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
    • Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
    • Fixed untextured path colors (used by Motor Raid and Daytona USA).
    • Added direct framebuffer drawing (used by Last Bronx title screen).
  • sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
    • Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
    • Added fmul abs multi opcode (used by Gunblade NY).
    • Added SET_UREG case $67 (used by Zero Gunner 2B).
    • Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
  • segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
  • Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
  • i960.cpp: Added support for burst stall on writes. [Angelo Salese]
  • ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
  • amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
  • metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]
  • hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
  • imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
  • sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
  • galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900]
  • jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
  • rohga.cpp: Fixed graphics decoding. [cam900]
  • segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
  • vgmplay updated: [cam900]
    • Implemented Sega PCM interface registers.
    • Convert QSound pitch to DSP clock input frequency.
  • eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
  • kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
  • es5510/taito_en updated: [cam900]
    • es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
    • taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
    • esqpump.cpp: Split ES5506 out of interface.
    • esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
  • kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900]
  • mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
  • wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
  • ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]
  • gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
  • blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
  • lastbank: Use generic latch device for sound communication. [cam900]
  • gcpinball.cpp: Improved ROM region names. [cam900]
  • qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
  • eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
  • eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900]
  • hidctch3: Replaced driver init with machine configuration. [cam900]
  • mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900]
  • xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
  • tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900]
  • ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
  • k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
  • divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900]
  • ddragon.cpp: Identified CPU types. [cam900]
  • x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
  • gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
  • Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
  • plugins/portname: Described revised format. [Carl]
  • Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
  • XaviX: Added notes on IRQ source register. [David Haywood]
  • Added HDB-DOS device for Color Computer 1/2. [David Ladd]
  • Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
  • hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
  • Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
  • Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
  • spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
  • emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
  • notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
  • naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
  • Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
  • lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
  • kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
  • bbc: Added cassette relay samples. [Nigel Barnes]
  • bbc: Fixed shadow RAM corruption in MasteB+, and sideways RAM access in Model B. [Nigel Barnes]
  • electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
  • model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
  • nes_apu: Derive frame counter from clock input. [O. Galibert]
  • Removed macros from address maps. [O. Galibert]
  • interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
    • Nearly boots CLIX – hangs trying to mount the filesystems.
    • Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
    • Implemented most C400 instructions, and fixed wait instruction.
    • Removed broken forced interrupt handling.
  • gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
  • seattle.cpp: Cleaned up outputs. [Risugami]
  • Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
  • M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
    • Fixed partial frame read and added VSYNC packets.
    • Added relay mode (used by stcc), detect/handle connection loss, improved sync.
    • Converted to use osd_file rather than emu_file.
    • Added comm_framesync option to force instances to stay in sync.
    • Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
    • Removed m1comm from the default model1 configuration, as not every game has one.
  • Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
  • Corrected size of MK48T12 timekeeper RAM. [smf]
  • validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
  • Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
  • Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
  • c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr]
  • rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]
  • kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
  • Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
  • Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
  • Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
  • dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
    • Interpreter implements almost all features and has machine cycle accuracy/granularity.
    • PIO and a subset of SIO output excluding multiplexed modes are implemented.
    • Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
  • qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
  • qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
  • Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
  • Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
  • Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
  • crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
  • gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
  • sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
  • sf2b: Identified manufacturer. [f205v]
  • atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
  • Dumped PLA from CBM plus4 family. [Guru]
  • spaceg: Dumped PROMs. [Guru]
  • opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
  • shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
  • ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
  • leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
  • leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
  • Updated hiscore.dat for recent changes. [Leezer]
  • alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
  • Corrected year for San Francisco Rush: The Rock. [sjy96525]
  • argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
submitted by cuavas to cade

[Guide] Zerida

Original Theorycraft Zerida Thread Here


  • Crit increased by 10%/13%/16%/20%.
  • After taking action, if outside the [Danger Zone], enter [Stealth].
  • [Stealth]: Crit Chance and Crit Damage increased by 15%/20%/25%/30%, damage taken decreased by -15%/-20%/-25%/-30%, and Mobility increased by 1/2/3/4. Lasts 1 turn.
Because of her talent, she really needs a minimum of 5-stars before she shines. 6-stars is of course ideal. Just as Jugler is know as the Eater of Runes, Zerida is know as the Eater of Stars to match in nickname for their release.
T3 Assassin/Shadow
3458 491 218 261 261 326 3 2
  • x0.3 Dmg at Melee penalty
T3 Chaos' Chosen/Demon
3734 516 218 293 279 204 3 2
  • x0.3 Dmg at Melee penalty
  • +80% Extra Dmg recieved penalty from Holy
  • -40% Dmg penalty dealt to Holy

Chaos' Chosen vs Shadow

  • +276 HP (+7.98%)
  • +25 ATK (+5.09%)
  • +32 DEF (+12.26%)
  • +18 MDEF (+6.90%)
  • -122 SKL (-37.42%)
SKL seems to be 10 SKL to 1% Crit Chance. Thus if this is right:
  • Shadow has a base of 32.6% Crit Chance
  • Chaos' Chosen has a base of 20.4% Crit Chance


Weapon Name ATK SKL Ability 1 Ability 2
Best in Slot Extreme Magic Bow 107 43 +10% ATK Removes Melee Penalty for Ranged Classes
Option 1 Uller's Bow 107 43 +1 Range -10% Final Damage
Option 2 Hydra's Bow 107 43 +10% ATK Before initating combat, 50% to reduce enemy dealt damage by 20% for 1 turn
Option 3 Seductress 96 54 +10% Crit Chance When landing a Critical Hit, deal 1x ATK to enemy after battle
Option 4 Spirit Griever 96 54 --- When attacking Crit +15% and Recieved damage reduces 30%
  • [Best in Slot] Extreme Magic Bow is the go to weapon for 95% Assassins and Archers. The elimination of the melee penalty to ranged classes allows them to attack other ranged enemies at close combat and allows for melee counters that hurt. No contest in this being the best.
  • [Option 1] Uller's Bow is only an option for those that want to make use of melee soldiers at ranged or have her ranged soldiers attack at a range of 3. Final damage is lowered, but that isn't much with all the boosts that Zerida has. This is best used with ranged soldiers giving Zerida 2-3 attack range when using basic attacks, but does not help with skills (as the range modifier doesn't help there). Zerida's melee soldier options are to lacking to consider.
  • [Option 2] Hydra's Bow is used in combination with Hellfire Skeletons. Demon soldiers get a bonus to damage if the enemy is buffed and if the enemy is debuffed. Hydra's bow, if it's debuff triggers allows for the Hellfire Skeletons to deal more damage. This is not ideal as you're leaving it up to chance, but does work when you have nothing better.
  • [Option 3] Bathory the Seductress is probably one of the better daggers for Zerida. Daggers are still quite poor with the low ATK base and no % ATK modifiers, but this has an increase in Crit Chance as well as an almost guaranteed effect with how high Zerida's Crit Chance is, allowing for a nice Fixed Damage attack if she for some reason isn't killing in one blow.
  • [Option 4] Spirit Griever is great for keeping Zerida unhurt while guaranteeing Critical Hits, however the loss in base ATK for being a dagger and having no % ATK modifier is quite a blow to Zerida who wants to deal as much damage as possible.
Armor Name HP DEF Ability 1 Ability 2
PvE Best in Slot Last Rites 509 58 +10% DEF When HP=100%, -40% damage reduction
PvP Best in Slot Monkey King's Vest 509 58 --- When attacked, +15% ATK/Crit Chance
Option 1 Assault Suit 509 58 +5% HP When attacking, +10% DEF/MDEF
Option 2 Baldr's White Robe 582 54 +10% MDEF When attacked by a melee attack, 20% chance to remove the melee penalty on your Unit
  • [PvE Best in Slot] Last Rites is a staple for many characters. The damage reduction is quite amazing. If Zerida isn't using the Alhazard/Killing Blow combo, she can use the effect of this armor to deal stay safe while dishing out the damage. In PvE, the enemy is all AI, thus making it simpler to not get attacked and keep up the buff when needed.
  • [PvP Best in Slot] Monkey King's Vest is mainly for PvP punishing. You will get attacked in PvP, so this allows for the strongest of counters. Requires Extreme Magic Bow to make full use however or you won't be seeing much of an effect. The effect should never be seen in PvE, as with Zerida's mobility, you should never be in enemy range on their turn.
  • [Option 1] Assault Suit is if you don't have either of the above. It helps give a bit of defense stats when attacking, but not the best option for Zerida.
  • [Option 2] Baldr's White Robe is only usable by her Chaos' Chosen class. It is not a great option, and really should be placed on your Bozel as his Best in Slot, but if you don't have Extreme Magic Bow for Zerida, this can help remove the melee punishment for being ranged when attacked (at a low rate of 20% chance). Thus allowing for a chance at hitting back hard. On the other side, HP is much more appreciated than the small DEF difference. So there is that.
Helmet Name HP MDEF Ability 1 Ability 2
Chaos' Chosen Best in Slot Odin's Battle Helmet 364 64 +10% MDEF After killing an enemy on your turn, dispel 5 buffs from 1 enemy within 3 blocks.
Shadow Best in Slot King's Crown 436 58 +5% HP/MDEF After taking action, grants 1 adjacent friendly unit (not including this unit) 20% extra damage for 1 turn.
Option 1 Jormungandr's Eye 436 58 +5% HP/DEF After taking an action, 50% chance to reduce damage dealt by 15% for 1 enemy within 2 blocks for 1 turn.
Option 2 Assault Headgear 436 58 +5% HP When attacking, +10% DEF/MDEF
  • [Chaos' Chosen Best in Slot] Odin's Battle Helmet is absolutely amazing. Especially on Zerida who is here to kill things. The ability to dispel 5 buffs from the enemy can completely strip an enemy of their faction buffs and more. Possibly even a guard buff. Only her demon class can use this which isn't normally used in PvP thanks to Heaven's Sanction, but is a very fun option to choose. Even in PvE, later missions with their insane buffs that start piling on, can really help out the rest of your team.
  • [Shadow Best in Slot] King's Crown is always a top choice, especially for PvP. The Damage boost it provides allies is just insane. If using Sly Stride or her Faction Buff, Zerida can easily back off and buff an ally while also getting out of range of the enemies to trigger her talent. Just note that these are rarer than Jormungandr's Eye to get and so many hero's want them.
  • [Option 1] Jormungandr's Eye is one of the best you can do for her Shadow class. Most fliers also take this as their Best in Slot (like Cherie) so you'll need multiple of these. The range of 2 blocks however means that you may not always see it's effect, even when it does trigger by chance.
  • [Option 2] Assault Headgear is in the same situation as the Assault Suit before, just the best you can make do if you don't have the above. Just note that as of writing this, the Assault Gear is bugged in that they don't work together, only applying one of their effects when equipping both. This is later fixed in CN, but right now is a waste to wear both.
Accessory Name HP ATK DEF Ability 1 Ability 2
Chaos' Chosen Best in Slot Judge's Talisman --- 74 43 +8% ATK When battling Holy Units, ATK+12%
Shadow Best in Slot Slayer's Emblem 509 74 --- +8% ATK When battling Flier Units, ATK+12%
Option 1 Lone Star Armlet 509 74 --- --- +10% ATK/DEF when there are no allies within 2 blocks
Option 2 Elven Ring 509 74 --- --- When initiating combat, +8% ATK/DEF
Option 3 Thor's Talisman --- 74 43 +5% ATK When initiating combat, 50% chance to deal fixed x1.0 ATK damage to enemy after battle
  • [Chaos' Chosen Best in Slot] Judge's Talisman is not only for Chaos' Chosen, but Shadow too, as one of the main priority targets for Zerida to take out is Holy Units. The main reason this is specifically stated for Chaos' Chosen is that it has the hidden effect of eliminating the -40% penalty for Demon's attacking Holy, while also giving the +12% ATK effect from the accessory itself. Thus allowing her demon form to deal what she should to Holy. She will still take +80% more damage from holy, but this can largely be ignored if you attack at melee range with an Extreme Magic Bow (or ranged against Chris), taking advantage of their weakness. The striked out part seems to be a bug that not all can take advantage of as it is not sure what triggers it. Worked on Bozel a week before Zerida came out and I've not tried it since myself. Other's have told me that it both does and does not negate the penalty. Thus we shall ignore that part. It is still recommended as it does increase the damage to Holy still, but it makes the x0.4 penalty to x0.45, so slightly better. Even Shadow class though should consider this as a possible best in slot with how Holy units are one of the top priority targets for assassins. Damage output is the same as Slayer's Emblem, but with the bonus modifier for Holy instead of Fliers.
  • [Shadow Best in Slot] Slayer's Emblem can be chosen since you don't require to removed a penalty against holy, however your main targets are still Holy Units, so you may want a Judge's Talisman anyway. If using the Alhazard/Killing combo of skills, you'll be bypassing most flying things (Angels, Vampire Bats and such) unless attacking a Flying Hero. Still a good choice.
  • Option 1 Lone Star Armlet is great. It offers the highest % ATK multiplier, but you need to watch your positioning so that no allies are nearby when you attack so it triggers.
  • Option 2 Elven Ring is possibly better than Lone Star Armlet when playing in a Team, as you cannot guarantee you'll go first to make sure Zerida isn't near allies. They'll move in and now you don't get your effect with the Lone Star Armlet. So here is where the Elven Ring shines.
  • Option 3 Thor's Talisman offers a bit less % ATK modifier than the above, however if your Zerida is lacking in damage, this extra chance to deal some fixed damage after battle can help get the kill. Not the best option, but works.
SR Gear Name Ability
Weapon Gemini Bow +15% Skill Damage
Armor Adventurer Jacket +10% HP
Helmet Adventurer Hat +10% HP
Accessory Assault Ring +5% ATK/MDEF
  • The Gemini Bow is chosen as it has the highest boost to damage and Zerida will mainly be dealing her damage through Skills. This will allow her to makeup for the fact that she's using SR Gear stats.
  • Adventurer Gear is chosen as it can be used by both her classes and HP is better than other defensive stats for non-tanks.
  • Assault Ring offers the highest ATK boost and offers ATK base stats of all SR accessories. You want Zerida to kill, this is best. Esoteric Slate is another option as it offers base ATK stats and immunity to ATK/INT Down, but replaces the % ATK boost for a % HP boost, which is not as ideal.


Name 2-set 4-set
Meteor +5% Crit Chance When attacking units with HP>80%, +20% Final Damage
Blazing Sun +5% Crit Chance +20% Crit Damage
Zerida has high Crit Chance with her Talent and Skills. So picking one of the above is a challenge for some.
Meteor is generally prefered by PvP Users, while if fighting a boss, like a dragon, Blazing Sun is preferred.
For those who want to know how Final Damage and Crit Damage is applied, after all the calculations you get:
  • Damage (after calculations and comparing against enemies DEF) * Crit Damage (if crit happens) * Final Damage Bonus
Let's assume that Zerida did exactly 10,000 damage after dealing with the enemy DEF (yay for simple numbers).
  • (326 or 204 SKL base) + (43 SKL from an SSR Bow) = 369 or 247 SKL = 37% or 25% Crit Chance base.
  • [SKL Base](37 or 25) + [Talent Base](20) + [Talent Ability](30) + [Sly Stride](10) [2-set Blue](5) = 103% or 90% Crit Chance (93% or 80% without Sly Stride)
  • 1 + [Base Crit Damage](0.3) + [Talent Ability](0.3) = x1.6 Crit Damage multiplier
  • 1 + ([Alhazard Bloodthirster](0.3) or [Strike to Dust](0.1)) = x1.3 or x1.1 Final Damage Multiplier
  • 10,000 Final Damage (this number is taken out of thin air for this example in the following)
Those are the standard options before the 4-set Yellow Enchant bonus. Then after those we get:
  • 10,000 * 1.6 * (1.3 or 1.1 or 1.0) = 20,800 or 17,600 or 16,000 Base Final Damage (or enemy has HP<80% with Meteor)
  • 10,000 * 1.6 * (1.5 or 1.3 or 1.2) = 24,000 or 20,800 or 19,200 Final Damage with Meteor and enemy has HP>80%
  • 10,000 * 1.8 * (1.3 or 1.1 or 1.0) = 23,400 or 19,800 or 18,000 Final Damage with Blazing Sun
There you go, if we want to compare with %'s, we get:
  • Blazing Sun deals +12.5% more damage than Meteor in all situations if the enemy has HP<80%.
  • Meteor deals +2.6% (Alhazard) or 5.1% (Faction Buff) more damage than Blazing Sun if the enemy has HP>80%.
  • Not using either Alhazard or the Faction Buff, Meteor deals 6.7% more damage than Blazing Sun if the enemy has HP>80%
With that, Blazing Sun is the most consistent. Meteor is great if Zerida always attacks first and the target isn't an HP Tank, like a boss or Dragon, to squeeze out a bit more damage. The more +Damage buffs you get from other sources, the less useful Meteor is though. For those going for taking Shadow Raid and Killing Blow, thus not using Alhazard Bloodthirster or the Faction Buff, Strike into Dust, then Meteor offers the most it can.

Skill Setup

Main Setup
  • Alhazard Bloodthirster: [1 CD] Active Skill, Sacrifice all soldiers, rendering them unable to be healed. When attacking, increases damage dealt by +30% and grants immunity to all debuffs. Also restores HP equal to 50% of the damage dealt. This effect cannot be dispelled and lasts for 1 turn.
This skill requires a turn to itself, so Zerida will be only attacking every other turn. Good thing it has only 1 CD.
  • Killing Blow: [1 CD] Attacks a target for x1.4 physical damage. If your unit's soldiers are all dead when entering combat, this attack will deal damage directly to the enemy hero.
This is Zerida's signature skill with an effect that no other Hero has. It can bypass the soldiers and directly kill the enemy General/Hero. With 1 CD, it can be used every other turn in conjunction with Alhazard Bloodthirster. This combo gives her a high damage output (which stacks with her talent) and a strong self-heal.
  • Sly Stride: Passive increase to critical chance by +10%. Can move another 3 blocks after an enemy is eliminated in battle.
More Crit Chance and the ability to move out of the danger zone, so as to proc her talent again. It's like having a conditional Leon talent. Note that the second effect does not stack with her Faction Buff. Thus while this is my personal favorite of her passives, do not take it if using Strike into Dust.
Bloodbath is another option for a passive, that offers +10% ATK and DEF when you have less HP than the enemy, easily triggered by Alhazard Bloodthirster, however, I feel that the movement buff from Sly Stride is by far more important as it can keep her amazing talent up, offering much more.
The Alhazard/Killer combo is Zerida's highest damage output option. As you won't normally be able to attack every turn, the every other turn condition on attacking isn't much of a challenge to work around. You'll often recover your soldiers completely because of Alhazard's heal, allowing for things like Last Rites effect to be usable for a turn. This combo is especially taken in many Timeless Trial runs because of the need to bypass specific laws and take out key targets before things spiral out of control.
Faction Buffer Setup
  • Strike into Dust: Meteor Faction Buff. The unique effect increases damage by +10% when no ally is within 1 block. After annihilating an enemy, you may move 2 blocks and restore 20% HP after taking an action.
The only Meteor buffer in the game and a very nice buff to have. Not much to say about it. Again note that the secondary effect of the Faction Buff does not stack with Sly Stride, thus do not take that passive if using Strike into Dust.
  • Shadow Raid: [2 CD] Ignores Guard and attacks the enemy directly, dealing x1.3 physical damage.
Since you cannot do the Alhazard Bloodthirster and Killing Blow combo with a faction buff, this is normally taken. It does a little less than Killing Blow, but can ignore a tank's guard effect.
  • Back Stab: Passive that when attacking, if the target has 100% HP, deals fixed damage 1 time before battle (damage dealt is equal to Zerida's ATK x2.0).
Help soften the enemies since your attack output isn't as high as a faction buffer. I still like Sly Stride, but if you cannot kill the target, you cannot take advantage of Sly Strides bonus movement.
PvP Attacker Setup
  • Killing Blow [1 CD]
  • Shadow Raid [2 CD]
  • Sly Stride or Back Stab
This is a skills set up found on many PvP builds. Killing blow becomes a simple x1.4 attack skill with no special effect as your soldiers are alive and Shadow Raid is used to ignore those guard skills. Sly Stride lets you back off if you're controlling Zerida, but since AI doesn't back off like it should, Back Stab should be taken on Auto.


Reminder that Troop/Unit = Hero+Soldier
Dark Elf
  • 40 ATK
  • +20% ATK/DEF when attacking an enemy who has 100% HP
  • +30% ATK on Mountains and Forests (Updated to +20% ATK on all defensive terrain)
  • +20% ATK/DEF vs full health targets
  • -30% Damage taken on Forests and Mountains (Updated to +30% ATK/DEF vs Fliers, +30% Damage on defensive terrain)
  • Cool looking beauty
Hellfire Archer
  • 40 ATK
  • After Battle, if soldier HP=0, revive with 45% HP
  • After Battle, deal -15% Max HP after battle.
  • +20% ATK/DEF vs Buffed Targets
  • +20% ATK/DEF vs Debuffed Targets
  • +20% Defense vs non-Holy non-Demon units
  • x0.4 multiplier penalty on attacks towards Holy units
  • x1.8 multiplier penalty on attacks received from Holy units
  • Comic relief looks
  • 40 ATK
  • +30% Crit Chance (soldiers normally have 0% chance to crit, this one can crit, essentially means 30% chance to do +30% damage)
  • +15% ATK
  • +30% ATK on Mountains and Forests (Updated to +20% ATK on all defensive terrain)
  • +20% ATK/DEF vs full health targets
  • +30% Damage vs full health targets
  • Can wear an amazing Jester Costume
Mist Dancer
  • 37 ATK
  • +45% Crit Chance
  • Critical hits deal 1 random debuff to enemies
  • +30% ATK on Mountains and Forests (Updated to +20% ATK on all defensive terrain)
  • +20% ATK/DEF vs full health targets
  • +30% Damage vs full health targets
  • Are adorable
Dark Elves are the normal soldier of choice. If your soldiers are alive and you attack full HP targets, they offer the largest amount of damage.
Hellfire Archers are a special choice. If doing an Alhazard/Killing combo, they offer the most to your attacks. This is because even though your soldiers are dead, after you attack and get the heal from Alhazard at the end of battle, their -15% Max HP fixed damage attack still triggers. Meaning if you didn't kill the target, you still have a chance to do so (granted it's not immune). Do note that the fixed damage is done to the Hero and the soldier, so the Hero will only be taking -15% Max HP fixed damage and the Soldier will be taking it's own -15% Max HP fixed damage, but that can still kill an almost dead target. Hero dies, it doesn't matter if the soldiers survive. Other reasons to take Hellfire Archers is if you're using a Hydra's Bow, as if the Hydra's Bow's 50% chance to apply it's debuff works, then they get their damage buff. Or if you're in a team with a Bozel, who's applying the debuffs already, then it is much easier to trigger the extra effects than with the Dark Elf. Of course, you'll be dealing less to Holy and taking more from Holy in the cases that they are alive (at least that doesn't affect it's Fixed Damage).
Bandits are consistent and need the least conditions to trigger it's effects. They are the only assassin soldier with a simple % ATK boost. They also are the only one of Zerida's current soldiers that have a costume and the Jester one is a fun one that fits her playful/evil nature. They will not deal as high damage as Dark Elves if they get their conditions. Pick them only if you have them lvled higher than your Dark Elves or you just really like the Jester costume. They can crit.
Mist Dancer are only mentioned because people consider it. They are the worst choice of her T3 Soldiers. Lowest base ATK and least amount of damage modifiers. They have a chance to apply a debuff and can crit, but the debuff only does anything if the target survives. They're not supposed to survive in the first place from Zerida's attacks though I suppose they might since you're lowering your soldier's damage by using them. They are at least one of the best looking soldiers.

Main Builds

  • Class: Chaos' Chosen
  • Soldier: Hellfire Archer
  • Equipment: Extreme Magic Bow, Last Rites, Odin's Battle Helmet, Judge's Talisman
  • Skill Set: Alhazard's Bloodthirster, Killing Blow, Sly Stride
This is mainly for PvE. With AI's as our opponents, it's simple to stay out of the danger zone to trigger her Talent. Hellfire soldiers as mentioned above work well with the Alhazard/Killing combo and Judge's Talisman helps to negate the Holy penalties (see note in equipment section on why this is striked out). Rarely will you find aggressive enemy Holy units, thus the trade off for a little less Crit Chance for all the other stats going up by quite a handful is quite nice. Can still work in PvP IF the enemy doesn't have Lana or Shelfaniel (that Heaven's Sanction is this class' bane). Chris is a threat, but with Judge's Talisman and Zerida initiating the attack at range, she'll deal full damage and take nothing back, thus killing Chris before the threat is realized. This is the only build that can make use of the AMAZING Odin's Battle Helmet. Last Rites can get it's uses when you don't trigger Alhazard's Bloodthirster, as the heal from Alhazard will generally pop her back to full HP. This skill set is important in Timeless Trials for taking out key targets as quickly as possible and in one attack. Hellfire Archers are taken because they are the only soldiers that help in an Alhazard/Killing combo. Use Bozel for your Faction Buff.
Note that you are using Last Rites because after doing the combo, you may not always be able to escape from the Danger Zone. If that is the case, Alhazard Bloodthirster should have healed her to full HP with how high her damage output is. Thus when she gets attacked, she'll get to use that -40% damage reduction, meaning only her soldiers will probably be hurt. With Zerida fine after surviving that, it doesn't matter how much damage her soldiers have taken as she now just kills them off again and does her thing. IF you are unable to deal enough damage to heal enough to hit max HP, you may be better off with the Monkey King's Vest. Though even if you don't heal to full with Alhazard, you should be so close that even a weak AoE heal would push her to full. With all healers having one, this will hit Zerida while still healing the Tank they're probably babysitting, allowing Last Rite's life saving effect to work.
Want to use her amazing costume? You want to be Chaos' Chosen.
  • Class: Shadow
  • Soldier: Dark Elf
  • Equipment: Extreme Magic Bow, Monkey King's Vest, King's Crown, Judge's Talisman or Slayer's Emblem
  • Skill Set: Shadow Raid, Killing Blow, Sly Stride
This is mainly for PvP. Monkey King's Vest coupled with Extreme Magic Bow allows Zerida to kill those who attack her (or at least heavily damage them). Judge's Talisman is still great as she should be targeting Holy units, but Slayer's is also a good choice. Especially since she can no longer bypass enemy soldiers and Angels and Vampire Bats are a thing. Two attack skills allow for more damage options in the short amount of turns that PvP should be. This build does work in PvE as well, but with such large maps, you don't always get to attack every turn, thus having the two attack skills are not as helpful. Use Bozel for your Faction Buff.
  • Class: Shadow
  • Soldier: Hellfire Archer
  • Equipment: Extreme Magic Bow, Monkey King's Vest, King's Crown, Judge's Talisman or Slayer's Emblem
  • Skill Set: Alhazard's Bloodthirster, Killing Blow, Sly Stride
You miss out on the bonus stats for more Crit Chance, this is like a combination of the two previous builds. It allows the Alhazard/Killing combo, but as a Shadow. You're missing out on Odin's Battle Helmet and it's shiny effects, but you at least don't have the demon class weaknesses. Hellfire Archers are again taken because they are the only soldier that do anything in an Alhazard/Killing combo. Use Bozel for your Faction Buff.
  • Class: Shadow
  • Soldier: Dark Elf
  • Equipment: Extreme Magic Bow, Final Rites, King's Crown, Judge's Talisman or Slayer's Emblem
  • Skill Set: Shadow Raid, Strike into Dust, Back Stab
If you really need that Meteor Faction buff. It allows for an Assassin focus team as well, though such teams are a PvP thing only. Not much to say here that hasn't already been said.

Silly (fun) Builds

  • Class: Shadow
  • Soldier: Catapult
  • Equipment: Ullr's Bow, Final Rites, King's Crown, Judge's Talisman or Slayer's Emblem
  • Skill Set: Alhazard's Bloodthirster, Strike into Dust, Backstab
This build has you take a hit of -20% Damage Dealt.... Yeh. Well at least Zerida's talent helps to counter that quite nicely.
The big point of this is Zerida has 2-4 Attack Range on a 3-7 Movement Range (depending on if using her talent and her star level of course). You can now essentially hit almost anywhere on the map with ease.
Catapults are rarely used, as they do not boost skill range and they no longer have a chance to stun in their random debuffs (we all weeped at the loss of the silly stuns). So normally most don't raise them as they're normally considered a useless soldier. Ullr's Bow on the other hand didn't get the same treatment as it allowed 1 ranged soldiers to partake in ranged combat. Thus having many uses.
Combining the two is where the silly (fun) begins, as you now extended your ranged attack from 2 to 2-4. Yes, this only works on basic attacks, but with Zerida's talent giving her increased damage crits at high rates, she can still murder many things with ease. With a Judge Talisman, she can easily target those high priority holy classes for high damage and with Catapults being an Archer type Soldiers, she can hit all those popular fliers nicely as well (or just use Slayers and focus mainly on the fliers, all up to you).
Since her skills are not affected by the range extension, you can ignore them (okay don't... it's actually a good idea to have one attack skill for when the enemy closes in, but I'll leave it off for now....). Alhazard's Bloodthirster however is a self buff skill and will work with your range increases (but kill of your soldiers... hmm, is that a good idea?). Your faction buff is a no brainer, since it boosts your basic attacks.
Both Sly Stride and Backstab are great choices. Backstab if you cannot kill things without it to help with the damage (needs those full HP targets though) and my personal favorite passive of hers, Sly Stride, since after a kill, you can further increase the distance (from your already crazy range of 4) to a range that not even 5 mov heroes can chase.
Do note that the "after annihilating the enemy* trigger on Sly Stride and her Faction Buff don't stack, you only get one of those movements, so pick one or the other. If there is a Bozel in the party faction buffing, take Sly Stride and drop the faction buff on Zerida. If you take the Faction Buff, take backstab with you instead.
Take King's Crown over Jormungandr's Eye, as you'll be no where near to trigger Jormungandr's Eye's effect, but being able to easily position yourself with such range and mobility. King's Crown is easy to apply to your allies.
Play smart and use a normal build and murder things well, or just have silly fun with something like this.
Your choice.
submitted by blackkat101 to langrisser

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