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Feeling lost? Tips for the first few hours of Demon Souls
Picking a starting class and item
This is the first place that most people get paralyzed- what class should you pick? The good news is that regardless of which class you pick, you can change strategies/builds later since there is no max level/level cap. So if you start out thinking you'll be a melee-centric build and end up wanting magic later, no problem- just allocate points to that. You may end up with wasted stats late in the game but it's not a big deal.
Okay, so which one to pick as a new player? I recommend one of three options, depending on your preference: Royal, Knight, or Temple Knight. The Knight is a solid all-around class with good armor and health to start, so as you figure out what you're doing you can survive through the opening hours. The Temple Knight is similar- lots of HP, good armor. But it also has a healing spell it can use occasionally, and a longer-ranged melee weapon. The third option, Royal, starts with an attack magic spell and a ring that lets you slowly regen mana, so you can blast away at enemies early on. Note that you have less health and less armor with this class, but you can one-shot many enemies from a distance as the royal using magic. Take your pick!
For the starting item, pick the Providential Ring- it raises item drop rates slightly, which you can use the entire game. Most of the other items are short-term uses (a few extra heal items, a few damage items, etc) and are not worth it.
Onward to the tutorial area
Next you'll run through the tutorial area- read all of the notes on the ground, as it will explain how to do all of your various actions. In particular, if you're a skilled player pay attention to the Parry mechanic, as it can deal massive damage to enemies (and you are immune to damage during the animation). If you are less skilled, focus on learning the backstab mechanic- likewise is deals massive damage and you're invulnerable during the animation. There are lots of enemies that do big slow attacks, and backstab is super useful.
At the end of the tutorial area you'll face a boss that you are pretty much guaranteed to lose to. Don't sweat it- try your best, lose, and then you'll wake up in the Nexus, at 50% health. You won't go back to 100% health until you beat the first boss.
Nexus? Now what?
Nexus is the safe zone- basically the central town hub. It has several vendors (magic spells vendor, faith vendor for cleric spells, an armor vendor for repairs and such, etc). You can ignore these for now if you like- you can't do anything important at the moment here. Once you defeat the Phalanx (the first boss) in the first game area, then you'll be able to spend Souls to level up. But for now that is not available. Chat with the vendors if you like, then walk up to the first statue thing near the blue guy to start the first level
Lay of the land
Okay, time for tips. When you go to the first area you'll see a big castle ahead. In there is the first boss. To get to him you'll have to fight through a ton of enemies and avoid a few traps. Anytime you die, you'll start back at the beginning and drop all of the Souls you've accumulated. If you make it back to where you died then you can pick those souls back up. But if you die again before that, those souls are gone. Souls are used as both your experience points for leveling up, and as currency for buying/upgrading equipment, so it's preferable that you don't lose those. One thing that will help in working your way to the boss is that you can find 2 different shortcuts and unlock them along your way. Unlocking the shortcut will give you a quicker path back, so you can skip some enemies and traps.
Work your way forward killing 1 or 2 enemies at a time. In most cases enemies will aggro in groups, so try to back up and split them and kill one, then the other. Don't rush forward or sideways during fights or you may draw the attention of additional enemies, which can make fights turn bad pretty fast.
As you work your way up and to the left (the door to the right, an eventual shortcut, is locked), read the notes other players leave. People often note traps, ambushes, and other things. You can also click on Bloodstains to watch where/how someone died, which can give you good clues of what to expect. If you see many bloodstains in an area, be warned- that usually means something really nasty is there.
Working your way up you'll find an item behind a wall that you can't grab, blocked by some wood planks. One floor above you, there is an enemy that will try to crush you with a boulder- this is the first trap in the game. When you get up there, you need to trigger the boulder and then step back so it doesn't crush you. The boulder will smash open the spot where the item is, so you can now grab it.
Fork in the road
Above that you'll find 3 different paths to pick from. Path 1 is a fog door with a blue knight- that is your eventual goal to complete the area, but ignore it for now. Path 2 is next to some humans (archer + spearman). Past them is Knight with red eyes. Don't go there yet- you should go to the 3rd path first. The 3rd path has a shortcut you can unlock. It is in a large square room with steps along the edges, which requires you walking down to the bottom and opening the door. Undead enemies with flame swords are in there. Unlocking that shortcut is a huge help in case you die, and it also will give you an item that reduces your HP loss from 50% to 75%. That big bump of health is very helpful, so make sure to equip it. Now go back up and if you feel brave/confident, go fight the knight with the red eyes. Otherwise open the fog door by the blue knight.
If you fight the red knight, watch out for him, he can deal a lot of damage quickly if you're not careful. The easiest way to beat is to hold your shield up and strafe around him. Backstab him when he attacks, and he should be dead in ~5-6 attacks. He will give you a ton of souls too, so it's worth it if you can do it. Note: make sure to unlock the shortcut first, just in case he kills you. Also note he has one attack (his shield bash) that will remove ALL of your stamina and leave you wide open, so ideally you want to strafe to his spear side, not his shield side.
Going through the fog door by the blue knight, you'll just need to keep exploring slowly and carefully. Across another dozen or so rooms and areas. At one point you'll be up high and see some large boulders next you, and a row of lots of enemies. You can cut the boulders loose to crush the enemies, which is nice- give it a go. If you don't do that, the boulders may come loose behind you and crush you, so keep your eyes out. Beyond that, in this first zone there is nothing particularly scary/surprising- just lots of humans and undead guys. Humans will throw firebombs at you if you stand too far away, so watch out. Always have an exit plan/place to back up. Never run forward during fights, as you may aggro more enemies- always back up.
Eventually you will find a bridge with a red dragon on it that breaths fire. When you reach that, back up and go the other direction. The same dragon will fly over, hunting you. Don't be tempted to grab the loot up near him- ignore it or you'll get burned to death. You can grab the loot down below (on the ledge running below the blue dragon). Now that he's followed you there, go back to the bridge and be ready to run across it before he chases you back.
Now you're almost near the end of this area- you'll find another shortcut, as well as a big switch that will open the front door to the castle. It's boss time. If you feel ready go to the big door and go through it to fight your first real boss, the Phalanx.
First boss/big door
The Phalanx is made up of a bunch of smaller slimes with spears/shields. You encountered one or two of these while exploring the zone. They can throw spears, and they can poke you if you're close. I recommend thinning their ranks a bit by throwing a few of your firebombs that you have. Then you can just slowly chew away at this enemy- pick off and kill the slimes, then when it's pretty sparse you can start hitting the main body. This should be pretty much a guaranteed win if you're cautious, as you can back up and hide behind pillars and heal with impunity. It will hit you a fair amount early on by throwing spears at you, which is why the firebombs are a good idea to trim the enemy back a bit. After you beat the boss, you can then access the new firelink teleport in the room, go back to the Nexus, and you'll be able to level up!
When fighting enemies, use your shield! Shield = living. You can walk with it out, which allows you to walk into blind corridors and around corners fairly safely. Many shields will block 100% of the damage received, so you can just turtle up and attack back when your shield is down. Note that while holding your shield up, your stamina doesn't recover, so you need to lower it occasionally to recover your stamina. Also when an enemy hits your shield, it eats up some of your stamina. If an enemy hit completely removes your stamina then it will leave you wide up with a long recovery animation, so watch out.
Use your heal items- better to make it to a shortcut than to die. You can spend your souls in the Nexus buying more heal items if you need.
One of the best stats in the game, once you can level up, is Endurance. Endurance lets you carry/use heavier armor and weapons, lets you roll/recover faster, and also lets you attack more often. Stamina is needed for pretty much everything, so it's a good stat to throw a decent number of levels in throughout the game. To elaborate on rolling:
When the total weight of equipped weapons and armor is 50% or less of maximum equipment burden, a character can move at full speed and can roll with maximum efficiency.
When the total weight of equipped weapons and armor is more than 50% but less than 100% of maximum equipment burden, a character runs and sprints moderately slower, and recovery from a roll becomes noticeably slower, greatly reducing its effectiveness. You can check out what the difference looks like by unequipping your armor and trying to roll around- it makes a big difference if you can get under that 50% mark.
Hopefully these tips will help you get through the starting area and beat the first boss. I see a LOT of bloodstains in the first area, so I suspect some folks are having trouble. Good luck!
Living World Weekly Update
What is the Living world? Living world is the MMO style DnD world that goes on in Arcadum's main verum discord. It has over 200 players that text roleplay in the discord as well as go on DnD adventures and campaigns in the world of Verum. You might have heard Arcadum talk about the adventurers from the Living world during any of his sessions , and especially if you watch the update streams on Sundays you might have heard about things going in the LW.
- Tower of annulment - Downtime Day(DTD) threshold complete.(400/400) Effects of this tower have been suppressed (Loot at -10%, Revival with 10% fail chance along with +2 entropy production)
- Tower of appeasement - DTD threshold complete (200/200). Effects of this tower have been suppressed (+10 to violet servant rarity rolls and +1 to entropy production). Mission pending to be posted for tower destruction.
- Tower of admonishment - DTD threshold at 38/200 Effects of this tower are still active ( -1 to bless rolls and +1 to entropy production)
- Prismatic Construction - Crafting Days(CD) threshold complete (500/500). Adventurers of kalkatesh will be able to decide upon a prismatic construction to aid against the enemy.
- Redemption Surge - CD threshold at 21/300. When complete this boon can be used to reduce the retraining cost and time for adventurers affected by the enemy during violet events.
- Kalkatesh Research (Current research is the color yellow and its ability to protect Kalkatesh from the enemy) Downtime day (DTD) threshold at 418/900
- Due to the actions of Soul of Tyre, towers of all 7 colors have order in them which activated the color trials. Once the color trials are planned, LW adventurers will be able to participate in these trials and power themselves up. Since falcon and koga, the colors of green and indigo are awakened they will be able to choose certain LW adventurers who take the green or indigo trial as their "chosen".
- Due to the actions of the Guardians with the songblades, the Trial of the prism can be done once the mission is planned and revealed. The three guardians will be able to hold RP events in the LW in order to choose adventurers for this mission. This trial will be Tier 3 Prestige 3.
- Violet event at the #scarab-lord-ruins Violet flashes reported near eldar ruins belonging to the scarab lords. Adventurers have been called upon to make sure the enemy does not gain the knowledge found in these ruins. Event running today 11/21 at 2 pm CST.
- 11/17 A festival to sekelcuse at #grey-pantheon-temple. Adventurers got to gamble, play games and pray to the god of thieves, beggars, liars and luck.
- 11/17 First phase of the #bards-college rebuilding event. On this day adventurers joined in to search for all injured, missing people from the attack of the enemy. Adventurers were able to successfully search and rescue all injured, including the 5 Tier 0 player NPC. Preparations were done to start rebuilding the college.
- 11/18 Second phase of the #bards-college rebuilding event. On this day adventurers joined in again to start rebuilding, to recover the college from the destruction done by the enemy.
- 11/18 Violet event at #northen-dolten-coast . Glowing violet light spotted near Dolten's coast in the water. Pirates and treasure hunters were called upon to search in the depths for this violet light. Ships with teams of adventurers set out on this quest and successfully were able to retrieve a Violet chest from the depths. Even though there was resistance from Kaheeli, the adventurers were able to bring the chest to the coast. Eventually the chest was taken to the #the-wild-isles for further investigation.
- 11/19 Event at #waterways-to-the-sickened-sea. A fleet of unaffliated ships were spotted sailing into the sickened sea to form a blockade. Teams of adventurers managed to talk with the captain and first mate of the fleet. It was found that the fleet was possibly hired by the Order of the Shattered Star to prevent passage to and from the sickened sea. The adventurers managed to strike a deal with the captain for 100K gold, upon which they agreed to cancel the original deal and stop the blockade.
- 11/20 Violet Event at #the-sickened-sands. Due to the Violet towers rising, it was found that the livestock in Majital was being affected by a disease which was spreading and could eventually even impact the green pantheon and all druids as a whole. Adventurers came together to search for all infected livestock and cured them in time so that it did not spread. The affliction was successfully dealt with before it had time to mutate or spread.
- 11/16 to 11/21 Violet Event at #islands-of-copper-cove. 3 Violet summoning circles suddenly appeared on these small islands in Bloodwave Bay. Adventurers were called upon to investigate and stop these violet circles before the next update stream on sunday as they were gathering mana and power as time went on. As adventurers investigated they found out that all 3 circles had 3 outer nodes, and each node had 2 arcane locks. As well as 5 inner nodes which lit up every time there was a failure to unlock the outer nodes. Adventurers worked together everyday for the past week to unlock these circles one by one and currently all 3 violet circles have been unlocked and dispelled successfully.
- the-wasting-road - Read along as adventurers from the watch wall have been attempting to redeem and get through to captured gnolls at a shrine to vavren. At this current time after many days of waiting and talking with the gnolls, two gnolls have been actually talking to the adventurers.
- the-weeping-tavern and #weeping-tavern-ooc - For those interested in political meetings read along as the continental meetings occur in these channels with Chapter masters and ambassadors of all factions. Latest meeting happened on 11/16 discussing the attack on the bards college, the violet towers and more.
- the-wild-isles - Read along as adventurers keep watch on the violet chest found during the violet event, Trying to find out a way to safely open it or perhaps not open it at all but seal it properly.
- the-arcane-labyrinth - Here you can go read the letters exchanged between Amaris and Ozzie
- gailens-gate - Here you can go read conversations of Braktor with the archmage Nemeia and the archdruid Lanzu
- shackled-legion - Here you can see a conversation between the Amaris and Lanzu talking about the Tops, since lanzu has previously met the tops and the topic of them being related to Abbadon had come up in the continental meeting.
Let me know if there are any corrections or inclusions required in such a post and don't forget to tune in this Sunday to the update stream to find out what happens in the LW.