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[Official] Hero Balance ,Item ,Rune and Battlefield changes in the upcomig Light vs Darkness Update
(This is a very big Patch Note ,i don't have time to translate it all but i will do most of the important notices in the Patch Note especially the change for the 5v5)submitted by heroxmode to arenaofvalor
A New History Has Begun
I. Battlefield1.1/ Vision Stone: After the first middle Tower of the Team has been destroyed ,2 Shards Vision will appear outside the base ,when the player walk at the Shard Vision place it will move and give vision to the Team's Blue and Red buff Golems for a short period of time.
1.2/ Scenery of the 5v5 Map: Lower the brightness of the Map ,gives it an Autumn layout and the new patch atmosphere.
1.3/ Added multiple crowd control effect icons status when hero is being: Stunt ,slow ,silent ,freeze ,petrification ,etc.
1.4/ Added multiple item icons display status for: Blade of Enternity ,Death Sickle ,Teemee's Ultimate ,Wiro's Passive ,etc.
1.5/ Added a skill charging timer bar for some heroes.
1.6/ Hero's health bar color now has a lighter green look.
1.7/ Added multiple hero ,minion ,creep icons feed after defeating/killing.
1.8/ Tower: Now has a crystal glowing effect around it to show that Tower still has damage reduction.
1.9/ Minion icon on the Mini-map has been up-scaling for a clearly look.
1.10/ Fixed the Ceaser and Abyssal Dragon buffs does not work properly on some heroes.
1.11/ Ceaser ,Enraged Abyssal Dragon dens and Blue ,Red buff areas: Improved cornors of the Ceaser ,Enraged Abyssal Dragon dens and Blue ,Red buff areas which sometime stuck the hero for a long period time.
1.12/ Enemy selecting indicator: Improved the len when choosing the target to attack which make player easier to regconize ,improved the logic of choosing the lowest and nearest enemy.
1.13/ Improved some heroes skill and attack speed animation.
1.14/ Item: Player can now sell their bought item for it original price for the first 23 seconds of the game.
1.15/ Killstreak duration: Increase the killstreak duration from Quadkill to Megakill from 10 seconds -> 20 seconds and everytime player gets a Megakill continously it will count as another Megakill and not just a long streak of 1 Megakill.
1.16/ Tower damage: 30 -> 60% ,maximum damage 250% -> 400%.
1.17/ Jungle creep:
[Banana Monkey] HP: 3250 -> 2500 | Armor: 183 -> 200 | Magic Armor: 183 -> 100.
[Other small creeps HP's have been increased by 250 HP | Armor and Magic Armor: 183 -> 200]
[Blue and Red buffs] Gold drop: 62 -> 60.
[Small creep] Gold drop: 52 -> 50.
[Large creep] Spirit Sentinal gold drop: 30 -> 27 | Abyssal Dragon gold drop: 50 -> 60 | Ceaser gold drop: 75 -> 70 | Enraged Abyssal Dragon gold drop: 150 -> 140.
1.18/ The first 9 minion waves refresh time: 30 -> 33 seconds ,increase gold drop for player's income.
[Passive] Magical Damage: 200 (+15/LVL) (+0.4 AP) -> 200 (+15/LVL) (+0.3 AP).
[Ultimate] Added: Default dash is 3 ,when hitting an enemy with normal attack will gain 1 more dash ,maximum dash is 5 | Duration for Ultimate to continue of each dash: 3 -> 4 seconds | Dash range: 5 -> 4.6m | Magical Damage: 100/125/150 (+0.12 AP) (+2% Target max HP) -> 120/150/180 (+0.15 AP) (+2% Target max HP).
[Basic attribute] Physical Damage growth: 16 -> 15 | Armor growth: 140 (+22.5) -> 150 (+20).
[S1] Bonus damage: 0/4/8/12/16/20% -> 20% | Cooldown: 4 seconds -> 6/5.6/5.2/4.8/4.4/4 seconds.
[Ultimate] Immediately show the enemy vision when they are selected in the bush or obstacle.
[Passive] Magical Damage: 150 (+8/LVL) (+0.3 AD) ,crit-able ,AOE damage -> 160 (+25LVL) (+0.45 AD) ,not crit-able ,no AOE damage.
[S1] Butterfly recall duration: 3 seconds -> 4 seconds.
[Ultimate] Stunt: 1 second -> 0.75 second.
-Improved normal attack feel ,reduced attack range.
[Passive] Both Lumburr and the hero with the lowest HP gain: 80 (+5/LVL) -> 80 (+10/LVL) Armor and Magic Armor .Skill now work more frequently.
[S1] Casting duration: 0.5 second -> 0.266 second | Damage reduction: 10/11/12/13/14/15% -> 15/17/19/21/23/25%.
[S2] Improved the skill feeling | Cooldown: 12/11.6/11.2/10.8/10.4/10 seconds -> 11/10.4/9.8/9.2/8.6/8 seconds | Removed: Shield for teammate | Removed: Slow.
[Ultimate] Casting duration: 1.5 seconds -> 1.2 seconds | Slow: 60% -> 40% | Cooldown: 36/33/30 seconds -> 40/35/30 seconds | Added: Immune to CC while using.
[Basic attribute] HP: 3650 | HP growth: 360 | Armor: 145 | Basic movement speed: 380.
[Passive] Everytime Mina takes damage ,she will gain 1 stack of Vengeance buff ,it will increase 2% of her movement speed ,maximum is 10 and last for 5 seconds .When Mina reaches 10 stacks of Vengeance ,her S1 will be enhanced + refreshed immediately and gain her 100% recovery rate.
[S1] Physical damage: 125/150/175/200/225/250 (+1.2 AD) (+2% maximum HP) -> 150/180/210/240/270/300 (+0.5 AD) (+5% maximum HP) | Added: Each hero hit will recover 4% of Mina maximum HP (+1% each hero ,8% max).
[S2] Physical Damage: 150/185/220/255/290/325 (+0.7 AD) -> 100/120/140/160/180/200 (+1.0 AD) | Slow: 50% for 2 seconds -> 90% for 1.25 seconds | Cooldown: 12/11.6/11.2/10.8/10.2/9.6/9 seconds -> 15/14.4/13.8/13.2/12.6/12 seconds.
[Ultimate] Cooldown: 24/20/16 seconds -> 40/35/30 seconds | Taunting duration: 2 seconds -> 1.5/2/2.5 seconds | The taunting effect will immediately work and no longer had casting duration | Added: 0.25 second freeze after using the ability | Added: Deals 250/375/500 (+1.0 AD) Physical Damage to all surrounding enemy.
[Passive] Wisp's normal attack damage now divided into 2 ,no longer drop booms after has been defeated .Normal attack and Ultimate will deal an extra 30 (+5/LVL) Magical Damage when enemy is being CC (can not be crit.).
[S1] Dash range: 4m -> 5m | Physical Damage: 75/95/115/135/155/175 -> 125/150/175/200/225/250 (can not be crit.) | Cooldown: 10/9.6/9.2/8.8/8.4/8 seconds -> 5 seconds (will not be in the cooldown state while using) | Added: Drop booms when using | Added: Timer bar.
[S2] Range: 8m -> 10m | Cooldown: 10/9.6/9.2/8.8/8.4/8 seconds -> 12/11.2/10.4/9.6/8.8/8 seconds | Stunt: 1 second -> 0.75 second | Removed: Deals damage on it rolling path | Removed: Cooldown reduction when hitting an enemy hero | Added: Can now roll through wall and immediately explode when it hit an enemy target.
[Ultimate] Range: 11m -> 10m | Physical Damage: 200/275/350 (+0.5 AD) -> 200/250/300 (+0.4 AD) | Removed: Slow | Added: Now work with item that has active passive (example: Frost Cape ,Hyoga ,Fafnir ,Blitz blade ,etc.)
7/ Peura or Payna
[Passive] Removed: Deflect damage to enemy target | Added: When taking damage ,Peura will heal 4% of her lost HP each 0.5 second for 2.5 seconds | Added: When taking damage ,Peura will gain 25% movement speed buff and slow 25% for the enemy target ,last for 1 second.
[S1] Heal: 100/120/140/180/200/220 (+0.2 AP) each 0.5 second for the lowest HP teammate for 2.5 seconds | Added: During the use ,teammate will gain 25% movement speed buff | Added: Deals 150/180/210/240/270/300 (+0.3 AP) Magical Damage to the nearest and lowest HP enemy hero each 0.5 second and reduces 5/6/7/8/9/10/11% his or her movement speed for 1 second | Cooldown: 20/19/18/17/16/15 seconds -> 10 seconds (will not be in the cooldown state while using)
[S2] Casting duration: 0.8 seconds -> 0.333 seconds | Cooldown: 10 seconds -> 10/9.6/9.2/8.8/8.4/8 seconds | Stunt: 0.75 second -> 0.5 second.
[Ultimate] Removed: Stunt and Magical Damage | Added: Gains a shield for Peura and teammate that block 400/600/800 (+0.6 AP) damage and restore 4/5/6% (+0.4 AP) lost HP pesecond .If teammate health is lower than 40% ,the shield effect will increase to 50%.
[Basic Attribute] Basic movement speed: 360 -> 380.
[S1] Magical Damage: 20/26/32/38/44/50 (+0.16 AP) -> 30/40/50/60/70/80 (+0.3 AP) and can not be stacked | Removed: The first 2.5 seconds will gain Roxie double the skill damage and healing | Added: Double the damage for the enemy target that has been marked by Passive | Added: Can now hit up to 3 targets and stackable.
[S2] Shield: 150/190/230/270/310/350 (+6% maximum HP) -> 200/280/360/440/520/600 (+10% HP) | Added: Now deal damage when hitting an enemy target and marked them with Passive.
[Ultimate] Magical Damage: 4/5/6% -> 4/6/8% of current HP | Casting duration: 0.5 seconds -> 0.2 seconds | Cooldown: 35/31/27 seconds -> 40/35/30 seconds.
[Passive] Basic attack Magical Damage bonuses: 35% -> 40% | Removed: Damage seperating.
[S1] Jumping Magical Damage: 50/55/60/65/70/75 (+0.3 AP) -> 50/60/70/80/90/100 (+0.2 AP) | Marked Magical Damage: 30% -> 25% | No marked Magical Damage: 45% -> 40% | Slow: 10/15/20/25/30/35% -> 35% | Cooldown: 6 seconds -> 6/5.6/5.2/4.8/4.4/4 seconds | Removed: Damage seperating
[S2] Stunt: Now work with non-hero unit | Path Magical Damage: 50/60/70/80/90/100 -> 75/90/105/120/135/150 | Triangle Magical Damage: 400/460/520/580/640/700 (+0.8 AP) -> 400/440/480/520/560/600 (+0.6 AP).
[Ultimate] Cooldown: 80/70/60 seconds -> 60/50/40 seconds | Removed: Invisible in obstacle | Added: CC immune.
[Passive] Petrification duration: 1 second -> 0.75 second | Magical Damage: 150/160/170/180/190/200 (+0.75 AP) -> 250/270/290/310/330/350 (+0.6 AP).
[S1] Casting duration: Reduced by 0.133 second | Magical Damage: 350/390/430/470/510/550 (+0.9 AP) -> 350/400/450/500/550/600 (+0.8 AP) | Knock-up: 1.5 seconds -> 1.25 seconds | Cooldown: 9/8.6/8.2/7.8/7.4/7 seconds -> 8/7.6/7.2/6.8/6.4/6 seconds.
[S2] Maximum bounce limit: 2 times -> No limit | Magical Damage: 235/285/335/385/435/485 (+0.65 AP) -> 250/300/350/400/450/500 (+0.5 AP).
[Ultimate] Cooldown: 35/30/25 seconds -> 40/35/30 seconds | Added: Pushed the enemy back to it maximum range.
[Basic Attribute] Attack speed growth: 4% -> 3%.
[S1] Purple bullet (Magical Damage): 2/3/4% (+1/1.5/2% each 100 AD) -> 2/4/6% (+1/2/3% each 100 AD) | Yellow bullet (Slow): 5/7.5/10% (+1/1.5/2% each LVL) -> 5/10/15% (+1/2/3% each LVL) | Cyan (Cooldown): 1/1.5/2 seconds (+0.2/0.3/0.4 seconds each LVL) -> 0.5/1/1.5 seconds (+0.1/0.2/0.3 seconds each LVL) | Added: Player can now discard their bullet by just moving the finger to the X icon.
[S2] Purple bullet (True Damage): 4/6/8% (+1/1.5/2% each 100 AD) -> 4/8/12% (+1/2/3% each 100 AD) | Yellow (Stunt): 0.75/1.125/1.5 seconds -> 0.5/1/1.5 seconds | Cyan (Explode radius): 1.0 AD -> 1.0/1.5/2.0 AD (can not be crit.).
[Ultimate] Cooldown: 60/50/40 seconds -> 40/35/30 seconds.
[Basic Attribute] Attack speed growth: 2% -> 3%.
[Passive] Stack: 5 -> 4 ,duration 10 seconds -> 5 seconds.
[S1] Slow: 50% -> 30/34/38/42/46/50%.
[S2] Slow: 50% -> 30/34/38/42/46/50% | Cooldown: 15/14/13/12/11/10 seconds -> 12/11.4/10.8/10.2/9.6/9 seconds.
[Ultimate] Damage buff: 75/100/125 -> 100/125/150 | Piercing: 15/25/35% -> 15/20/25% |Cooldown: 24/21/18 seconds -> 27/24/21 seconds | Removed: Attack speed buff.
[Passive] Enhanced normal attack Physical Damage: 1.3 AD -> 1.2 AD.
[S1] Each 3m will increase the damage and stunt ,maximum layer is 3 -> Each 2.5m will increase the damage and stunt ,maximum layer is 4 (the skill effect is still unchange) (Explain: The Initial and Max effects remain the same each time the Growth is reduced)
[Basic Attribute] Basic movement speed: 360 -> 370.
[Basic Attribute] Basic movement speed: 360 -> 370.
[Passive] Damage reduction everytime Yena uses a skill in Full Moon stage: 40% -> 35%.
17/ Wonder Woman
[Passive] Enhanced normal attack: (+1.0 AD) Physical Damage and (+0.5 Physical Damage) True Damage -> (+1.0 AD) Physical Damage and (+0.1/0.2/0.3/0.4 AD) True Damage (increases by 0.1 each specific level at 5/9/13).
[Basic Attribute] HP growth: 272 -> 300.
[Ultimate] Damage reduction: 50% -> 60%.
[S2] Health recovery: 5% -> 4% (Long attack).
[Ultimate] Cooldown: 60/45/30 -> 70/60/50 seconds.
1/ Rock Shield
HP: 1000 -> 1200.
Armor and Magic armor: 150 -> 180.
Passive: 30% damage taken + 12% max HP -> 10% max HP + 50% lost HP.
2/ Amulet of Longevity
HP: 1800 -> 2000.
Recovery: +50 HP/5s -> 100 Armor.
Passive: Recover 2% max HP and 1% Mana when not in combat -> Recover 4% max HP when not in combat.
3/ Bow of Slaughter
Price: 2300 -> 2550 Gold.
Stat: +90 AD ,10% Lifesteal -> +100 AD ,15% Lifesteal.
Bug fixed: Tapping the Bow of Slaughter button will automatically initiate an attack on the selected target (will not reset normal attack).
4/ Tome of the Reaper
Price: 2110 -> 2000 Gold.
Stat: +220 AP ,+500 HP and +75 AP Piercing -> +220 AP ,+300 HP ,10% Cooldown and +20 Mana/5 seconds.
Build-up item: Virtues Bracelet + Pendant of Faith + Ring of Vitality.
5/ Curse of Death
Price: 1800 -> 2000 Gold.
Stat: +100 AD and 10% Lifesteal -> +100 AD ,150 Armor and 10% Cooldown.
Build-up item: Cleaving Claymore + Platinum Gauntlets.
6/ Uriel's Brand
Stat: +100 AD and +600 HP -> +60 AD ,+25 Attack speed and +180 Magic armor.
Passive: Gains 200 Magic armor -> 25% CC reduction and 30% movement speed for 5 seconds.
Added: +10% movement speed when hitting an enemy.
Build-up item: Arcane Hammer + Short Sword + Gladitors Gauntlets.
7/ Claves Sancti
Stat: +90 AD -> +100 AD.
Passive: Deal 50% extra crit. damage -> Deal 40% extra crit. damage.
Stat: +160 AP ,+225 Armor -> +140 AP ,150 Armor and 10% Cooldown.
Build-up item: Spoopy Mask + Platinum Guantlets + Spell Tome.
IV. Enchantment / Rune
1/ Deadly Claw
-Gains: 12 ~ 40 AD and 18 ~ 60 AP -> 10 ~ 38 AD and 15 ~ 50 AP.
-Gains: 10 AD and 15 AP each stack ,total 6 -> 8 AD and 12 AP each stack ,maximum is 6 stacks.
3/ Bone Cutter
-Gains: 10% resistance -> Gains: 12.5% resistance.
4/ Holy Thunder
-Deals: 110 (+10/LVL) (+0.35 AP) -> 88 (+8/LVL) (+0.3 AP) Magic damage | Cooldown: 15 seconds -> 12 seconds.
5/ Curse of Death
-First stage deals: 50 (+5/LVL) (+0.25 AD) (+0.2 AP) Magical Damage -> 40 (+4/LVL) (+0.25 AD) (+0.15 AP) Magical Damage.
-Second stage deals: 100 (+10/LVL) (+0.5AD) (+0.4 AP) Magical Damage -> 80 (+8/LVL) (+0.5 AD) (+0.3 AP) Magical Damage.
6/ Minion Kill
-Cooldown: 30 seconds -> 25 seconds.
7/ Visceral Boost
-Decreases: 50% EXP and Gold gain -> Decreases: 40% EXP and Gold gain.
+Quality of life change: YouTube
+Source of this Patch Note: Link
+Post-Hero Balance: Link
[bug issue] desync still present
anyone with a similar experience? what I’d face would be the typical sliding past walls (that can’t be wallbanged) and yet the killcam shows me still barely in reach, or shooting at enemies but the first few shots don’t register (mostly when it’s super sudden/fast attacks while playing aggressive)
device: iPhone 6s server: Garena
other than that season update has been great! thanks devs!!